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Haunt (originally named Haunt: The Real Slender Game) is independent adventure/horror game project inspired by Parsec Productions “Slender: The Eight Pagesâ€, which was based on Victors Surge “Slender-man†idea.
Our project can be called “FPH†(First Person Horror – cool, huh? ;)) and actual version of this game is still in beta stage. More important thing is that “Haunt: TRSG†that uses slender-game gameplay has become some kind of prototype for much more bigger project, that will provide unique story, gameplay elements, environment and will be inspired by many paranormal activities that appeared in our world. Yes – we will do anything to keep it free – even in case of Haunts successor. It is all in your hands!
Haunt incoming features (ver. 1.0):
- Fixes for all bugs you have mentioned
- Raised “Slender†agro at Gamer and Paranormal difficulties
- Improved environment (with more characteristic points near crossroads)
- Some sound FX improvements (NO! LEAVE THE HORSE-DOORS!)
- Player “pawn†will be added (check our newest screenshots)
- Ultra-Vision prototype (in fact it’s useless in this game at the moment… but looks nice! ;))
- New main menu
- Fixes for all bugs you have mentioned
- Raised “Slender†agro at Gamer and Paranormal difficulties
- Improved environment (with more characteristic points near crossroads)
- Some sound FX improvements (NO! LEAVE THE HORSE-DOORS!)
- Player “pawn†will be added (check our newest screenshots)
- Ultra-Vision prototype (in fact it’s useless in this game at the moment… but looks nice! ;))
- New main menu
Long-term features:
- Unique story (that is in fact already written and ready to develop)
- New gameplay elements ( like ultra-vision, ghost mirror, camera, photographic darkroom etc.)
- NPCs with complex facial animation (for example aggressive bum met in abandoned building, old woman that hires us to check her haunted house etc)
- Inspiration taken from real paranormal activities (you can believe them or not – but they are scary as…)
- NO GUNS
- “Ghost hunter†tools (some of them mentioned above)
- More dynamic narration and gameplay
- Unique story (that is in fact already written and ready to develop)
- New gameplay elements ( like ultra-vision, ghost mirror, camera, photographic darkroom etc.)
- NPCs with complex facial animation (for example aggressive bum met in abandoned building, old woman that hires us to check her haunted house etc)
- Inspiration taken from real paranormal activities (you can believe them or not – but they are scary as…)
- NO GUNS
- “Ghost hunter†tools (some of them mentioned above)
- More dynamic narration and gameplay
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